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Speaking of: Wordle

Writer: Joe Andrews
Joe Andrews
Jan 25, 2022
3 min read

Only a buzzkill like me could turn something totally innocuous like a daily puzzle game into a prediction about the downfall of society, yet here I go.

Though I had never actually tried a Wordle puzzle until today, I've been watching the game's ascent in fascination for a handful of weeks now, bemused at why all of a sudden now this type of puzzle game is seeing astronomical player growth. The concept is hardly new. It's virtually identical to Lingo, a gameshow on GSN through much of the 2000s that I loved while growing up (even if the puzzles were way too hard for a six-year-old). There were also online Lingo knockoff games like my treasured "Solingo" that have gameplays startlingly similar to Wordle. And even these get far predated by Mastermind, which admittedly used colors and not words but still operated off largely the same concepts.

I don't mean all of this in a hipster "I knew this before it was cool" way. It's just very obvious that this game has existed for years, and somehow it took until now for it to hit an escape velocity of users and become a staple in everyone's morning, and that's fascinating.

I think I can point to three reasons why that happened.

First, Wordle has a really elegant design, and the gameplay is super visually clean and intuitive. You didn't have to tell me a word about the founder for me to correctly guess he or she lives in the Bay Area and works for a nearby tech company as a software engineer. The Wordle interface has Silicon Valley minimalism written all over it, and it's definitely a more attractive execution of this game concept than any I've seen or used before.

Second, puzzle creator Josh Wardle was really clever in adding easy social-sharing features into the website. The easier it is to share something onto social media, the more likely it is that something will quickly proliferate across the internet, and therefore the more likely it is that something will truly become part of a cultural moment. None of the previous versions of this particular puzzle game utilized social media in this way, and I'm not trying to overlook how critical that was to the rise of Wordle.

But the third reason is the one that either terrifies me or fills me with immense hope, and that's that Josh Wardle was able to reverse engineer addiction with surgical precision relatively easily. He created something that 1) makes people feel smart, which is always a candidate for virality (think about all those "Share this post if you can name all the US states that have five letters in their name" posts that your aunt always shares), and 2) leaves everyone's gaming itch unquenched by only offering one try at one puzzle per day. Most iterations of this game have massive libraries of puzzles that can be accessed on-demand with new puzzles regenerating as soon as the previous one is solved. That is not the case here, and that failure to exhaust is exactly what keeps the game feeling fresh and utterly addicting.

But shouldn't it be somewhat concerning that the formula for addiction is this straight-forward? That we've learned how to deconstruct addiction so precisely that more screen time habits can be so easily engineered to have these same obsession-inducing qualities? This phenomenon isn't new with Wordle but very clearly revealed by Wordle. Because if I'm being honest, I really don't think either of the first two reasons I listed for World's success are having a massive material impact on its user growth. I think the high-majority of this user growth is because of this third reason regarding its extremely unfulfilling gameplay. Wordle is just "Lingo, but addictive." And Candy Crush is just "a tile-matching game, but addictive." And TikTok is just "Vine, but addictive." You get my point: we're getting scary good at taking old ideas and reworking them in just the right ways so that they hook you.

But you'll remember a few paragraphs ago I said this idea either terrifies me or fills me with immense hope, and I haven't decided which yet. That's because being able to create addictive, inherently viral content like this has two outcomes: an outpouring of content that connects a lot of people and brings us closer together (ex. Wordle), or an outpouring of content that traps a lot of people and pulls us farther apart (ex. extremely targeted viral conspiracy theories). I don't know which will get the upper hand, but it seems like both are inevitable to some degree.

Until we find out, I'm just going to enjoy a free puzzle game and not overthink it.

 
 
 

11 Comments


savannapatt.er.s.on.7.0.4
16 hours ago

https://thoitiethomnay.org/tuyen-quang/hang-gio/ mình vào xem thử vì cần canh giờ ra ngoài ở Tuyên Quang, mà trang này nhìn khá “dễ thở”, không bị rối mắt. Mình chủ yếu quan tâm phần theo giờ nên kéo xuống là thấy ngay bảng 24 giờ tới, nhìn phát biết nhiệt độ với khả năng mưa từng khung giờ luôn. Có cái mình thích nữa là họ ghi rõ thời điểm cập nhật ngay cạnh thông tin hiện tại, kiểu đang 26°C, mưa lác đác gần đây, độ ẩm bao nhiêu… nên mình đỡ phải đoán số liệu có mới không. Mấy đoạn hướng dẫn đi lại giờ cao điểm thì mình chưa đọc kỹ, nhưng lướt qua thấy viết kiểu đời thường, dễ…

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terrancecart.e.r.36.0.7
4 days ago

rổ phim dạo này mình thấy mấy group nhắc hoài nên cũng bấm vào xem thử cho biết. Mình không có thời gian ngồi lọc phim kỹ, chủ yếu coi giao diện với cách họ sắp xếp nội dung thôi. Cảm giác đầu tiên là nhìn khá thoáng, mấy mục kiểu phim mới phim hay đặt rõ nên lướt phát là biết bấm đâu, không phải mò menu vòng vòng. Mình thích cái họ để thông tin chất lượng ngay trên thẻ phim, thấy ghi HD 4K là biết trước khỏi click rồi mới đoán. Kéo xuống cũng mượt, các khối phim chia theo dạng ô nên mắt đỡ bị loạn. Nói chung lướt vài phút là nắm được cách…

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normami.l.e.s.940.4
Oct 10

equipos de la Liga MX fue lo que andaba buscando ayer en la noche y terminé cayendo en esta tabla casi por accidente. La neta pensé que iba a ser otra de esas páginas que solo te avientan el ranking y ya, pero aquí se entiende rápido porque viene con puntos y diferencia de goles a la vista, sin tener que andar picándole a mil cosas. También me gustó que lo manejan como “foto” del torneo (con lo volátil que es un formato de 17 jornadas), no como que ya te están jurando qué va a pasar el siguiente partido. Se siente más útil para ubicarte cuando hay varios pegados. Y en pantalla se ve bien ordenado, con las columnas…

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tammiegolden
Sep 24

I like entertainment platform reviews that are written concisely so they can be read quickly on a phone. This article has a fairly easy-to-follow layout, with the mention of 91 CLUB placed in the middle of the content. Overall, the page uses a light and easy-to-understand writing style, making the content feel clear, coherent, and engaging for readers.

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tammiegolden
Sep 22

Thấy GO8 COM được chèn vào và được mọi người nhắc tới nhiều. Mình bấm xem cho biết, để xem cách trình bày và cấu trúc nội dung. Lướt nhanh thì thấy tổng thể khá gọn gàng, tạo cảm giác đáng tin cậy. Với mình, chỉ cần nội dung gọn gàng như vậy là đủ để mình nắm bắt thông tin cơ bản.

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